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Game: A Dark Room – when video games look at Cormac McCarthy’s The Road

this post was originally published on www.gabrieleferri.com “A Dark Room”, a text-only game available for free via a browser or at 0,99$ on iOS, seems simplistic and outdated (without any graphics?)...

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Can Social Literature Compete with Social Media?

this post was originally published on www.gabrieleferri.com In a recent WSJ column, book author Christopher John Farley wonders whether literature could be social in the same way social networking...

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Game: 1,000 Days of Syria

this post was originally published on www.gabrieleferri.com 1,000 Days of Syria is a video game / newsgame that tells the story of some journalists in the Syrian conflicts. Its author Mitch Swenson...

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A narrative theory of games, Espen Aarseth

this post was originally published on www.gabrieleferri.com http://vimeo.com/7097715 A podcast by Espen Aarseth, Associate Professor at the Center of Computer Games Research, IT University of...

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Game: To Build a Better Mousetrap (Molleindustria)

this post was originally published on www.gabrieleferri.com Molleindustria just published “To Build a Better Mousetrap”, a game premiered last December at FACT gallery in Liverpool along with the...

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Game: “Among The Sleep”, a horror game through the eyes of a 2-years old

this post was originally published on www.gabrieleferri.com “Among The Sleep” is an upcoming horror game where you play a toddler looking for his mother: it looks like a very interesting twist on the...

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Narrative rules? Story logic and the structures of games

this post was originally published on www.gabrieleferri.com http://llc.oxfordjournals.org/content/27/3/243.abstract Hans-Joachim Backe Abstract. Ever since scholars in the humanities have studied...

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Game: NothingElse – A Macabre Tale

this post was originally published on www.gabrieleferri.com A new Android version of “NothingElse”, a short narrative/horror game by indie developer Ivan Zanotti, is out. From a review: “Your relaxing...

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The limits of realism in game narrative and design

this post was originally published on www.gabrieleferri.com http://bit.ly/1kmuYfO by Darby McDevitt, featuring thoughts and insights from text parsers to Assassin’s Creed. On the pitfalls and the...

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The Franz Kafka Videogame is Rightfully Absurd

this post was originally published on www.gabrieleferri.com The Franz Kafka Videogame is a narrative adventure game based on the novels The Metamorphosis, The Trial, and The Castle. Its launch is...

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