Game: A Dark Room – when video games look at Cormac McCarthy’s The Road
this post was originally published on www.gabrieleferri.com “A Dark Room”, a text-only game available for free via a browser or at 0,99$ on iOS, seems simplistic and outdated (without any graphics?)...
View ArticleCan Social Literature Compete with Social Media?
this post was originally published on www.gabrieleferri.com In a recent WSJ column, book author Christopher John Farley wonders whether literature could be social in the same way social networking...
View ArticleGame: 1,000 Days of Syria
this post was originally published on www.gabrieleferri.com 1,000 Days of Syria is a video game / newsgame that tells the story of some journalists in the Syrian conflicts. Its author Mitch Swenson...
View ArticleA narrative theory of games, Espen Aarseth
this post was originally published on www.gabrieleferri.com http://vimeo.com/7097715 A podcast by Espen Aarseth, Associate Professor at the Center of Computer Games Research, IT University of...
View ArticleGame: To Build a Better Mousetrap (Molleindustria)
this post was originally published on www.gabrieleferri.com Molleindustria just published “To Build a Better Mousetrap”, a game premiered last December at FACT gallery in Liverpool along with the...
View ArticleGame: “Among The Sleep”, a horror game through the eyes of a 2-years old
this post was originally published on www.gabrieleferri.com “Among The Sleep” is an upcoming horror game where you play a toddler looking for his mother: it looks like a very interesting twist on the...
View ArticleNarrative rules? Story logic and the structures of games
this post was originally published on www.gabrieleferri.com http://llc.oxfordjournals.org/content/27/3/243.abstract Hans-Joachim Backe Abstract. Ever since scholars in the humanities have studied...
View ArticleGame: NothingElse – A Macabre Tale
this post was originally published on www.gabrieleferri.com A new Android version of “NothingElse”, a short narrative/horror game by indie developer Ivan Zanotti, is out. From a review: “Your relaxing...
View ArticleThe limits of realism in game narrative and design
this post was originally published on www.gabrieleferri.com http://bit.ly/1kmuYfO by Darby McDevitt, featuring thoughts and insights from text parsers to Assassin’s Creed. On the pitfalls and the...
View ArticleThe Franz Kafka Videogame is Rightfully Absurd
this post was originally published on www.gabrieleferri.com The Franz Kafka Videogame is a narrative adventure game based on the novels The Metamorphosis, The Trial, and The Castle. Its launch is...
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